Dark Nights: Death Metal #6 (REVIEW)

Dec 15, 2020

Dark Nights: Death Metal #6
DC Comics

Written by: Scott Snyder
Art by: Greg Capullo
Inks By: Jonathan Glapion
Colors by: FCO Plascencia
Letters by: Tom Napolitano

If Dark Nights: Death Metal #6 doesn’t give you goosebumps, something may be wrong with you.

What’s so impressive about this issue is somehow Scott Snyder has planted one last seed of doubt ahead of the final issue — just when things started to seem a bit clearer. All it took was a simple line from Superman.

Of course, there’s a lot more to Dark Nights: Death Metal #6. Because Dark Nights: Death Metal #5 left readers waiting on the edge of their seats before the greatest DC battle ever. A lot of images that will stick with you, too.

Not to mention, we get more of the Wonder Woman-Lobo team-up that began at the end of Dark Nights: Death Metal #5. Not what I expected.

The loaded Dark Nights: Death Metal #7 comes out January 6. Can’t wait.

Have you seen this:
Razer Pro Type Keyboard is a good first GEN

WARNING: Spoilers for Dark Nights: Death Metal #6 ahead.)

Batman’s “Language, kiddo. Language,” line has to be a little jab at Marvel and Captain America. Why else throw that corny line in there, right? Seems odd otherwise.

Also, love how Batman loses an arm and acts like it’s no big deal. He’s not his normal self in the pages of Dark Nights: Death Metal, but it’s hard to envision him as anything other than a regular human being like the rest of us — so I was a bit stunned in that moment.

Score: 9.5


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