House Game Whitepaper

Mar 8, 2022

Metablox NFT save memories to the blockchain

OWN PLACES • SAVE MEMORIES

Everyday we create memories that are attached to places, but how will future generations know what happened to us? 

Metablox is saving our most important memories on the blockchain, and you can own the real world places the memories happened.

House Game Whitepaper

Originally posted here.
By: House Game

The Post

The Game House Game is a P2E yield strategy game based on real estate, launching publicly in February 2022. It combines both ERC-20 and ERC-721 tokens to create a unique on-chain gaming experience with defi mechanics.

Players will be able to purchase randomly generated houses and buildings. Each house and building is a valuable NFT with different models, attributes and rarity levels. Each house and building yield a variable amount of $CASH daily based on their model. $CASH is a utility token players will yield by staking houses and buildings. Players can burn $CASH for leaderboard placement in an attempt to earn ETH on a weekly basis.

How To Play When House Game publicly releases, there will be a total of 14,000 unique randomly generated houses and 700 unique randomly generated utility buildings. Users will be able to mint half of the houses and all of the utility buildings with ETH. The remaining 7,000 will only be minted using $CASH, the House Game utility token.

When players stake a house or utility building, they begin to yield $CASH. Players can claim their $CASH and use it to mint additional houses and utility buildings, exchange $CASH for ETH using Uniswap, or pay voluntary taxes to improve their position on the leaderboard for a chance to earn a percentage of an accumulated pool of ETH.

You can read more about how much $CASH houses and utility buildings yield and their cost to mint in our documentation .

How To Earn In House Game, there are 3 primary ways of earning ETH:

Exchange $CASH for ETH using Uniswap . Resell House Game NFTs on secondary marketplaces like OpenSea . Earn ETH every week through our reward system by paying voluntary taxes with $CASH. Note: We will setup a liquidity pool once House Game launches.

What are voluntary taxes? House Game’s reward system is a novel deflationary mechanic that incentivizes players to burn their $CASH. In House Game, there is a leaderboard of players who’ve paid the most voluntary taxes. Every Sunday, the top 300 players will receive ETH airdropped to their wallet. The leaderboard will then reset and players will have another chance to climb to the top in order to receive rewards.

Each time a house or utility building is purchased, 7% of that transaction value is directed to the current week’s reward pool. The reward system heavily relies on secondary market sales.

Example: If the transaction volume for the first week is 5,000 ETH, the reward pool for that week will be 350 ETH (5,000 x 7%).

You can learn more about our reward system and how rewards will be distributed in our documentation .

Gameplay We’ll be explaining important game concepts and mechanics to allow players to better understand House Game.

Launch Day 7,000 unique houses and 700 unique utility buildings will be available to mint using ETH. Players will immediately have access to the game interface and all game features on our website .

Whitelist Presale There will be 2,000 whitelist spots. Each wallet will be able to mint 3 houses or 1 utility building. The price to mint a house will be 0.07 ETH and the price to mint a utility building will be 0.7 ETH.

Public Sale The public sale will be a Dutch auction that will start 24 hours after the whitelist presale. The price for a house will start at 0.35 ETH and the price for a utility building will start at 3.5 ETH. The Dutch auction will last approximately 60 minutes until the floor price is reached.

Houses There are a total of 7 different house models. Each model yields a different amount of $CASH per day (prorated to the second). Additionally, houses have different attributes that make each house completely unique. The more houses you own, the more $CASH you yield and the more powerful you become in this game of acquisition. You can learn more about all house models, yield rates, rarity levels and risks in our documentation .

Utility Buildings Utility Buildings are different from houses. Utility Buildings don’t yield through fixated rates like houses do and they don’t receive a tenant when staked. Every time a house owner claims $CASH, 25% of it is distributed evenly amongst all staked utility buildings. Utility Buildings are all unique with different attributes. You can learn more about Utility Building risks in our documentation .

Tenants Each time a player stakes a house, a tenant with a random rating of 1–10 will be assigned to that house. The lower a tenant’s rating, the worse that tenant is. Tenants affect how much players receive when they claim yielded $CASH, as well as when players unstake a house. All $CASH lost to tenants will be burned as a deflationary mechanic.

For a player to unstake a house, there must be at least 3 days worth of accumulated $CASH. There is a chance that a player will receive the $CASH when they unstake their house. That chance is the tenant’s rating multiplied by 10.

Example: If a tenant has a rating of 3, and the player decides to unstake the house that tenant is in, there is a 30% chance the player will receive the accumulated $CASH (Tenant’s Rating x 10).

In addition, when a player decides to claim accumulated $CASH, there is a chance that the tenant has caused property damages. That chance is based on the tenant’s rating multiplied by 10. If a tenant does cause property damages, a percentage of the claimable $CASH will be deducted and burned. That percentage is based off of the house model.

Example: If a tenant has a rating of 7 and the player decides to claim their accumulated $CASH, there is a 70% chance the tenant won’t cause property damages (Tenant’s Rating x 10).

You can learn more about how much property damage a tenant can cause in our documentation .

How To win The objective in House Game is to acquire as many properties as possible. The more properties a player owns, the more $CASH they yield and the more rewards they can earn. Players can use their acquired $CASH to purchase more properties, pay voluntary taxes, and save up for future expansions of House Game.

Tokenomics We love burning $CASH, it’s the most important deflationary mechanism. We take pride in cutting profits to sustain a healthy meta economy.

Any $CASH used by players will be completely burned. No developer wallets. No staff wallets. Pure transparency.

Roadmap Most NFT projects are released with a roadmap filled with promises and high expectations. We differentiate ourselves by releasing House Game with every feature and mechanic being fully functional. On launch day, everything we have written in our whitepaper and docs will be accessible to players. No promises or high expectations, just gameplay.

The future of House Game will be community driven, so be sure to stay up to date with the roadmap section on our website .

Be on the lookout for house customizability in the near future.

Team Our goal is to be as transparent as possible. We believe in creating fair games for players to be able to enjoy. That is why we have taken a big portion of what would have been profit for us, and redistributed it back into the game. We believe in the integrity and future of House Game.

Evandro Rodrigues is the founder and lead developer of House Game. He runs and maintains all operations and is entirely responsible for the development and direction of House Game. The rest of the team is currently being managed by Evandro and are doxed to him as well. As House Game continues to grow, we will be onboarding more people in an effort to realize our visions for House Game. We’ll keep everyone posted when we are looking to hire.

You can view our entire core team on our website .

Docs We highly recommend players read through our official documentation to learn more about the game and what the future holds for House Game. We’re here for the long run and we have a lot of unique mechanics that create a fun, innovative and engaging gaming experience.

SHARE THIS POST