Review: Quantum of Solace

Mar 21, 2011

I didn’t expect this at all. Before purchasing Quantum of Solace I did what most of us do: I checked reviews online via GameRankings.com, and I gave it some serious thought based on experience: since when are movie-tie-in-games any good? QOS shattered all expectations. From the beginning, you feel like Bond. You are certainly draped in all things bond: the intro, the music, and the freakishly uncanny character model of Daniel Craig (a.k.a. James Bond).

The story isn’t anything to get overly excited about. The narrative takes scenes from both Casino Royale and Quantum of Solace, with a few liberties here or there to add content and not give away the whole story as this game was released prior to the film. All-in-all, there is enough here to provide some crazy Bond moments while allowing the player plenty of freedom to accomplish the missions in various ways. For instance, many missions can be done stealthily or guns-a-blazin’. The graphics are pretty good considering the point at which this game was released in the lifespan of the PS3 and 360. The sound and overall audio are solid but nothing to write home about. Lastly, multiplayer is feasible but not the Goldeneye 64 revolution everybody 22 years old and over wants.

Have you seen this:
How a Horror Video Game About a Plague Helped Me Cope with Quarantine

At the end of the day, Quantum of Solace is a surprisingly good FPS and is worth the $10-$15 (or 250 Goozex points) needed to acquire it.

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