100 Hours with Marvel Heroes
After 100 hours, and $60, I am still in love with Marvel Heroes. You may hear negative comments online about lack of depth, over-simplification of an MMO, or the cost of playing as too high. As someone who has spent considerable time with the game, I feel I am in a respectable position to tell you these claims should not deter one from playing Marvel Heroes. In fact, I believe Marvel Heroes is in a position for considerable growth over the next 3 years. And the foundation that has been laid, which is the root of the above-mentioned accusations, is the primary reason for that growth.
My Roster:
- Iron Man: level 42
- Captain America: level 34
- Wolverine: level 31
- Hulk: level 30
- Several level 1 heroes
#1: Lack of Depth
This is only true if you don’t have patience. The game is broken up into 8 chapters with 4 terminals that drop you into the action at various places, which draw from the worlds created in the 8 chapters. The criticism is directed at the post-8 chapter game. When, presumably, your hero has reached level 30 and unlocked their Ultimate Power. Only 1 of the new terminals warps heroes into lands they haven’t traversed before. But, the game rewards you for traveling the same lands in those 3 other terminals by dropping shards that can be redeemed for Fortune Cards after accumulating 10. It’s all about the dopamine fix at this point. Not unlike Diablo, a game created by David Brevik – lead designer of Marvel Heroes. To criticize Marvel Heroes for this is to criticize Diablo or Torchlight, which nobody does. And unlike those games, you can play Marvel Heroes for free and play in the new worlds they are working on and will release for free. Keep in mind, while traversing the terminals you are gaining experience, and there are more challenging instances that you can warp to in order to improve your hero. The loot and experience gains are considerably better than they were during the story mode.
Marvel Heroes is littered with replay value. My roster, as noted above, offers a different-enough game experience. The lands may stay the same, but the way heroes demolish the bad guys varies.
#2: Over-simplification of an MMO
Before one can make this argument about over-simplification, you need to properly identify the terms. I don’t want to play an MMO. I want to play Diablo with my favorite super-heroes. That was the promise of Marvel Heroes, and that is the implementation and execution. If it’s technically an MMO, then so be it. I don’t really care. I don’t need the team at Gazillion Games to comb through every MMO, craft a game and throw Marvel’s IP over it. I’m not alone. Ask any of the 1.5 million registered users and they’ll tell you it’s an MMO. But I doubt they’d describe it as one.
Digging into the mechanics, Marvel Heroes does have several MMO-features: crafting, social stations, and guilds. I argue these all exist to enhance the game’s more action-RPG-like features: classes, skills, loot, and randomly-generated instances. Crafting components and elements can be found throughout the world. There are 6 levels of crafting materials and the actual crafting process takes time and costs in-game currency.
#3: Too Costly
This is one area where I agree. There are 25 heroes to purchase and each has anywhere from 3 to 8 costumes. Heroes vary in cost from $6 to $15. Costumes can cost up to $15 as well. That’s a lot to swallow. Granted, everything can be found as a drop in the game, but after 100 hours I’ve only found 6 heroes and 2 costumes. Gazillion needs a revenue stream in order to fund support, maintenance, and future development. But when compared to games like Diablo 3 that cost $60 and have hundreds of hours of replay value, there should be some price cutting consideration. We’ve already seen a slight discount on costumes, across the board. And we’re only 2 months into the game.
Growth
Is there really anything hotter right now in the entertainment industry than superheroes? The movies are dominant at the box office, and comic book sales are recovering. Even at GWW we’ve added a whole new team just to cover superheroes. We’re also seeing more games based on superheroes that are actually “getting it.” For example: The Arkham Batman series, Deadpool, and Spiderman’s latest on PS3/360/PC. When you want more Iron Man or Hulk, you can turn to Marvel Heroes. Over the next few years, viewers will see more movies with Thor and Captain America than ever before. And they’ll want more of the world created by Marvel Entertainment. Marvel Heroes is in a great position to grow by creating the foundation for a great multiplayer game, and developing new worlds based on awesome heroes.
What I always say about superhero games is they may suck technically, but its the love of the hero that makes you play it. Marvel Heroes is one of only a few examples of excellent games that are based on superheroes. Where else can you go to get more Rocket Raccoon or Daredevil? Marvel Heroes is no-brainer for superhero fans.
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Freakin great article, Joe.
How badly did you want to spell out the “f word”?
Fuckin. YEAH. I did it.
LOL
Touche to naysayers! Bravo, Joe.
I do want to point out, not only have they discounted costumes, they did a Hero pricing re-work as well 😉
Great point! And the sale over the holiday was solid.
The problem is that the game is only viable for casual gamers. You don’t have any character even close to level cap so you don’t understand how stale the game gets.
PvP might as well be non-existent and their so-called “endgame” is not even a real endgame. There’s quite literally nothing to do at 60. It’s just not fun.
… and you didn’t even touch on the fact that it’s the buggiest game to ever release.
Also, please do some research before you use something silly like registered users to gauge a game’s popularity. Not only does that count people not currently playing but also those who registered for beta and never even played the live game.
On top of that, 1.5 million registered users is pathetically low for a free game. Just look up some other low quality titles for comparison. Wizards101 has 20 million.
Look up some more reputable statistics and you’ll see this game has failed harder than Hellgate.
I’m too lazy to do that kind of research 🙂 you’ve made some solid points. Thanks!
I’m playing the game my way which is to play multiple heroes. That’s what this game is about.
Regarding launch, it’s nowhere near as buggy as SimCity. But that’s not the point is this editorial. If you play the game now, there is a high likelihood you won’t encounter a single bug.
I merely commented on your lack of experience with the endgame. You don’t know about the lack of depth because you haven’t reached level cap.
People could play SimCity when it came out, sometimes, Marvel Heroes was completely out for days at launch and is still riddled with bugs. Maybe you don’t see many by playing casually, but they exist in excess.
Also, your thoughts on the MMO stuff make no sense. Are you not aware that they themselves marketed the game as an MMO and plastered slogans like “the Marvel MMO you’ve been waiting for!” all over the place?
Writing an article defending a game that clearly doesn’t deserve any praise must be tough, so I applaud you for that. Hopefully you got the exposure you wanted with the Gazillion retweet.
That is only a problem in your eyes. The casual gamer is huge now. The game is ever-expanding. Diablo 3 had and still has the same issue, not enough content for the hardcores. While Diablo’s expansion is MIA, I have faith that Gazillion will bring out fresh content and updates regularly.