Review: Batman: Arkham City

  Open world games have always faced an uphill battle with me to win my affection. I would always prefer designers to direct me into their world than make me scour it to find fun. The perception of a bigger world is much more appealing to me than the physicality...

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Review: Infamous 2

I was a bit apprehensive when I booted up Infamous 2 for the first time, as I wasn’t sure if Sucker Punch could capture lightning in a bottle a second time around. Two complete playthroughs later and a Platinum trophy to show for it, I’m happy to say that the game is...

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Review: L.A. Noire

It’s difficult to put into words how I feel about L.A. Noire and what I took away from the experience. There are significant parts of this game that I, for a lack of a better term, would say are “magical”. The world and characters come alive like no other game I’ve...

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Review: Castlevania: Lords of Shadow

Any franchise that’s as old as Castlevania has tried to reboot, re-imagine, or reinvigorate itself in one-way or another. Technology, story telling, and game tastes have all been a factor in changing the way a modern game is made. Castlevania: Lords of Shadow is in no way an exception to this rule, and the ‘Take what works today” mentality is clearly evident in this new reboot by Mecurysteam and Kojima Productions. Borrowing gameplay mechanics from other popular franchises might not make Castlevania: LoS a unique game, but blending those mechanics with a myriad of other interesting elements does make it a fun and worthwhile experience.

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Review: Metroid: Other M

It’s always refreshing to see a developer take a franchise and try to reinvigorate new life into it. Metroid: Other M is Team Ninja’s attempt at creating a more story driven, combat heavy game that really challenges the proven formula Nintendo is known to deliver....

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Review: Alan Wake

Alan Wake continues Remedy’s fixation on the melodramatic and that tone and feel starts right as the game boots up. Instead of setting the stage for the story, the game opens by giving the player a pretentious explanation on how a good psychological thriller should be...

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