Batman: Curse of the White Knight #1 (REVIEW)

Jul 24, 2019

Mad Cave Studios

SAVE 10% AT MADCAVE.COM

Our friends at Mad Cave Studios are giving TheGWW.com readers a sweet deal on all their products. Hit the button to save 10% off your next Mad Cave purchase.

Batman: Curse of the White Knight #1
DC Comics

Written by: Sean Murphy
Art by: Sean Murphy
Colors by: Matt Hollingsworth
Letters: AndWorld Design

Sean Murphy is already off to a strong start with the sequel to his hit series Batman: White Knight.

Though it seems Batman: Curse of the White #1 is missing a key component from Batman: White Knight. Jack Napier. Joker has his own plan in place and has no intentions of letting his other self take the reins ever again. And it seems he’s building off something that took place in the past to take down his arch-rival. Though, with Napier having done so much to hurt Batman’s credibility, Joker is in a position to attack Batman from a different angle. And he’s going to get some help from someone who has nothing to lose — someone who has been an amazing character in Batman lore.

Batman, meanwhile, has his own issues to deal with. He’s finally coming to terms with Alfred’s passing and is trying to mend things with Nightwing and Batgirl. But he’s preparing to make a decision he’ll never be able to go back on, and could end his career as Batman, permanently.

Much like in Batman: White Knight, Murphy’s pacing is outstanding in Batman: Curse of the White #1. Every word of every sentence is absolutely necessary to further the plot, and no detail is trivial. And there’s no telling where this story can go after Murphy set the tone in Batman: White Knight. Batman lost so much Napier then and could lose even more to Joker now. Also, Murphy’s art, combined with Matt Hollingsworth’s colors, perfectly reflect the rough, gritty Gotham this story takes place in.

Much like Batman: White Knight was, this is a must-read for all comic book fans, not just those who love Batman.