Dark Nights Death Metal #2 (REVIEW)

Jul 15, 2020

Dark Nights Death Metal #2
DC Comics

Written by: Scott Snyder
Art by: Greg Capullo
Inks by: Jonathan Glapion
Colors by: FCO Plascencia
Letters by: Tom Napolitano

More and more familiar faces that we haven’t seen in awhile continue to pop up in Scott Snyder and Gregg Capullo’s epic event. Members of the Justice Society of America — Jay Garrick (Flash), Alan Scott (Green Lantern), Ted Grant (Wildcat) and Kent Nelson (Doctor Fate) — had all been teased beforehand, but it didn’t stop there. (More on who else showed up in the spoilers section.)

You don’t need to dig deep to appreciate the JSA popping up out of nowhere. Their involvement really gets across the “all hands on deck” message of this book. And given their advanced age, they all seem like easy targets for Snyder to sacrifice.

Still, their addition in Dark Nights Death Metal #2 adds another level of unpredictability to the overall story — as if this story wasn’t already keeping us on our toes. Everyone and anyone could get involved in this fight.

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(WARNING: Spoilers for Dark Nights Metal #2 ahead.)

So … The Darkest Knight.

Wonder Woman and company are legitimately about to fight a Joker-gassed Bruce Wayne who now has powers — and not just any powers. Dr. Manhattan’s.

We all know their plan, but there’s no shot it works, right? Not with The Batman Who Laughs now possessing Dr. Manhattan’s abilities.

Even with that very odd-looking, giant machine — by the way, Toymaster has horrible taste. That thing is an abomination.

The Dark Knight clones have to play a bigger part in all of this. There’s no way Snyder just throws them into the story just so Capullo can show off — even though that’s not the worst reason to insert a character in a story.

Last thing: there’s no way Jonah Hex makes it out of this alive. Is he even alive? Sure as heck doesn’t look like it. Either way, just wanted to get that prediction out there.

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John Constantine: Hellblazer #12 (REVIEW)
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