Hellpoint is a sci-fi action RPG that plays like a Souls game. So if you’re into Dark Souls and Bloodborne, you will feel right at home here. It takes place on a demonic spacestation and allows for either solo or co-op play.
I love almost everything about Souls games. In particular the art style and world building. Where I struggle is the difficulty and lack of a pause feature. Hellpoint has the combat pacing of Bloodborne, if not a wee bit faster, but a completetely different look.
The core combat mechanics include both light and heavy attacks as well as blocking and dodging. You can also jump, which comes in handy during platforming, which is peppered throughout the first few hours of the game, at least. And unlike the Souls series of games, I found myself more lost than I would like as I traversed the world. This very well could be a me problem.
Between progressing and finding new areas to explore, Hellpoint allows you to rest up by activiating breaches. I wish there were more of them, but I’m terrible at these types of games.
Weapons are inspired by medieval times and have skills attached to them. Using them in combat is great – I felt comfortable in battle, specifically one-on-one. Group fights are difficult, but, fortunately there is a target-locking feature.
Hellpoint is fun, and I plan to continue playing it so I can pull together a full review to the best of my ability.