Review: Red Dead Redemption: Undead Nightmare

Jan 16, 2011


When you’ve completed a game like Red Dead Redemption it’s natural to feel some sadness as you will never experience that first play-through again. You know the characters and you have familiarity with what they’ll say next. After I finished the game, I decided to move the from the well designed world for several months. And then Rockstar gave me a reason to go back and revisit their take on the Ol’ West. I didn’t find myself bored with the world I spent 40+ hours trekking through. Rather I found a new appreciation for the characters, the prairie, and the developer.

The first thing you’ll notice is the humor. You get a good sense that the developers over at Rockstar love the world they’ve created and they had a lot of fun tweaking the familiar, and even obscure, characters to fit this inexplicable plague that has turned the townsfolk into “flesh-eating monsters.” The protagonist, John Marston, keeps with his libertarian attitude as he sees the people he once encountered either turned into a zombie, or running from the hoard. It’s a blast to move from town to town and eradicate the dead as you transition from one mission to the next.

Have you seen this:
Torchlight III: Every Underpinning Needed for a Genre-Leading ARPG

If you’re looking for a good reason to revisit RDR, you won’t find a better reason than Undead Nightmare. If you have already parted from your copy of the game, it can be purchased at retail stores in a standalone disc.

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