Halloween 2020 Treat: Dead Space 2

[et_pb_section fb_built=”1″ _builder_version=”4.6.1″ _module_preset=”default”][et_pb_row _builder_version=”4.6.1″ _module_preset=”default”][et_pb_column type=”4_4″ _builder_version=”4.6.1″ _module_preset=”default”][et_pb_text _builder_version=”4.6.1″ _module_preset=”default” hover_enabled=”0″ sticky_enabled=”0″] GWW editor, Jessica, asked me to choose one game to write about for this Halloween season. I did not flinch: Dead Space 2. Perhaps you have read my original review of the game from 2011. That review came after I finished the… Continue reading Halloween 2020 Treat: Dead Space 2

Another Look at Utomik with the GPD Win

A few months back I wrote about a new game-streaming service for Windows devices. Utomik, which is still in open beta, has a surprisingly strong model underneath the hood. Not only does it provide users with a slew of great games based on a monthly subscription fee, but it also saves storage space as you… Continue reading Another Look at Utomik with the GPD Win

Halloween Week – Mikhail Gets Horrified

Slender Man: I can still remember the first time I played Slender Man. My brother sat me down in front of the computer and said, “You need to play this, it’s really fucking scary.” I looked at my monitor and saw a really simple, dim, and low-res first person game and scoffed, “How scary could… Continue reading Halloween Week – Mikhail Gets Horrified

Halloween Week – Get 8-bit Scared in The Uninvited

As a young boy back in 1991, I was easily rattled. I feared the dark, spiders and vampires to the point where I’d sometimes have to sleep with a sibling at night during the Halloween season. It’s hard to avoid the imagery of creepy things during the month of October. Every store has cobwebs on… Continue reading Halloween Week – Get 8-bit Scared in The Uninvited

Review: Dead Space 2

Dead Space 2 is a game designed from the ground up to immerse the player in the story of Isaac and his universe. While they did improve upon the mechanics that make this series standout, it’s clear their focus was on storytelling and fidelity. I tip my hat to Visceral Games – well done.

Exit mobile version