Get Lost in Time in Dark Horse’s “Captain Midnight #18” Review
Written by: Joshua Williamson
Art by: Fernando Dagnino
Colors by: Javier Mena
Captain Midnight #18 gets an action-packed jungle adventure with quite the showdown between Cap and Chuck. “Lost Time, Part Two” finds Cap, Charlotte, Jones and Joyce hot on the trail of Chuck in a Mexican stronghold. They’re outnumbered and outgunned but that’s when the fun begins.
Captain Midnight has been a great throwback to pulp comics of the past when heroes were infallible, trustworthy and very patriotic. And resilient. It’s those qualities that endears Cap to readers because he stands for justice and will not let anyone or anything stand in his way. As such he may not have thought this attack on Chuck’s compound all the way through. Choosing not to invite Helios, albeit with good reason, and instead carry along Jones and friends may not have been the best idea.
It’s really about Cap flying high, kicking butt and finally facing Chuck. Cap’s been easy to root for especially as he navigates the ways of the world after 70 years removed from his time. This issue throws him back into high action and as the superhero he’s known for.
Dagnino and Javier Mena throw some great splashes of color during the battles with explosions, gunshots and especially at the end. Dagnino’s lines are thick and larger than life which is perfect for a hero of similar stature. Cap jumps off the page whether fighting or flying with great poses and angles.
I defy anyone to dislike this series. It’s old school fun and heroics that make you fall in love with comics again.