Subscribe to get a recap of the days posts & never miss the latest breaking news or exclusive content.
oOo: Ascension
Publisher: Extra Mile Studios
Developers: Extra Mile Studios, Kenny Creanor
Marble Madness meets Tempest in this modern game with an old school feel.
The term “tough but fair” gets a lot of use when it came to Nintendo games. Titles such as Mega Man, Ninja Gaiden, and Contra tested our skills and honed our fast thumbs while providing a frustrating yet rewarding experience that kept gamers coming back for more. With the flood of games on Switch eShop, there have been quite a few that have pushed the limits of difficulty and failed to maintain the balance of fun and soul-crushing defeat. oOo: Ascension for the Nintendo Switch aims to achieve this balance with a unique blend of speed and style. Check out the trailer below.
Created by solo developer Kenny Creanor, oOo: Ascension is a fast-paced arcade game where players maneuver their small ship through spherical mazes without touching anything (and I mean anything). Mazes are set up on their own globes and feature a variety of impeding objects including spinning blades, lasers, and moving platforms. There are 9 Sectors, each with 10 levels, and in true devotion to its arcade roots, each level is increasingly more difficult than the last. Levels are set with a timer and a goal but success is often just reaching the end without exploding and not meeting an arbitrary time expectancy.
oOo: Ascension is a blast to play in short bursts, however, it’s handicapped by the lack of story or narrative. It is what it aspires to be, an aggressive arcade racer, but it forces players to ask the question of how much time their willing to put into a frustrating game with no payoff besides pride and high scores. Overall, its beauty and design outweigh the shackles of the arcade genre and provide a fun experience.
oOo: Ascension is available of on the Nintendo Switch, Steam, XBox One, and will soon be released on the PS4.