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Forgotten Realms: Dungeon and Dragons: v3.5
Disciple of Saint Sollars: by Patrick Yates
Disciple of Saint Sollars – The Twice Martyred
Chosen from among Ilmater’s faithful at the Monastery of the Yellow Rose, these mystics follow the teachings of Saint Sollars, a traveling monk said to be one of the Broken God’s most righteous worshippers. According to the holy texts Codex Corpus and Codex Animus, Sollars came from a distant world where he was a noble who forewent his station in order to help the poor and suffering in the kingdom where he dwelt. The despicable king of the land had outlawed such aid, and when Sollars was captured by the king’s men, he was racked and castrated, hung upside down while his head was dipped in boiling feces, and finally was drawn and quartered. Sollars claimed that Ilmater himself restored him to life, and that the Broken God’s wraith was visited tenfold upon the house of the king and all in his court.
According to the historical text The Shoon Imperium, Sollars arrived in Calimport sometime after the fall of Netheril in order to establish a monastery and hospital, but he soon ran afoul of worshippers of Bhaelros (an ancient incarnation of Talos the Destroyer). Bhaelros greatly desired to hurt Ilmater by punishing his most favored servant. To that end, Bhaelros commanded three of his most powerful minions, foul air spirits known as tempests, to capture and break Sollars. Even after weeks of horrifying torture at the hands of the tempests, Sollars would not renounce Ilmater. Tiring of his righteousness and fortitude, the three spirits finally killed the monk. At the very moment of Sollars’ death, Ilmater’s avatar appeared, his holy presence instantly disintegrating the foul tempests. The appearance of the Lord of All Mercy sparked a massive riot after his avatar hunted down and destroyed all torturers in the city before ascending back to the heavens. To this day, a famous Ilmatari hospital known as the House of the Healing Hand sits on the spot where Ilmater manifested in Calimport.
Toughening their bodies with intense physical training and mystical techniques perfected over the centuries, Saint Sollars’ disciples prepare themselves for whatever rigors the world may visit upon them as they spread Ilmater’s message of mercy, healing, and goodness. Combining iron discipline and unwavering faith, these monks remake their bodies into bulwarks that can turn aside damage, absorb the suffering of others, or change physical punishment into metaphysical power.
Hit Die: d10.
To qualify to become a Disciple of Saint Sollars a character must fulfill all the following criteria-
Alignment: Lawful good.
Base Save Bonus: Fortitude +5.
Skills: Concentration 5 ranks, Heal 5 ranks, Knowledge (religion) 7 ranks.
Feats: Endurance, Toughness or Improved Toughness, True Believer.
Patron Deity: Ilmater.
Special Abilities: The Wholeness of Body class feature.
Special: Member of the Holy Order of Saint Sollars the Twice-Martyred.
The Disciple’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silent (Dex), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill Points at Each Level: 4 + Int modifier.
All the following are class features of the Disciple of Saint Sollars prestige class-
Weapon and Armor Proficiency: Characters taking the Disciple of Saint Sollars prestige class receive no new weapon or armor proficiencies. Note that wearing armor heavier than leather imposes a penalty to Climb, Hide, Jump, Move Silently and Swim skill checks. Swim checks suffer double the normal armor check and encumbrance penalties.
Monk Abilities: Disciple of Saint Sollars prestige class levels stack with monk levels for purposes of determining flurry of blows, unarmed damage, AC bonus, and unarmored speed bonus (see Table 3-10, page 40 of the Player’s Handbook or refer to the Hypertext D20).
Ki Strike (Good) (Su): At 1st level a Disciple of Saint Sollars’ unarmed attacks are treated as good-aligned weapons for the purpose of overcoming damage reduction.
Martyr’s Gift (Ex): Starting at 1st level, anytime an ally standing adjacent to a Disciple of Saint Sollars suffers hit point loss from the direct actions of an enemy, the Disciple may elect to suffer all effects of the attack instead of his ally. The use of this ability is an immediate action that must be declared before the damage is rolled.
Fountain of Life (Su): At 2nd level a Disciple of Saint Sollars has his Wholeness of Body ability improved. Each day he can heal a total number of hit points of damage equal to his combined monk/Disciple of Saint Sollars prestige class levels multiplied by his Wisdom modifier. The monk may use this healing upon himself or others, and he may choose to divide his healing among multiple recipients. He does not have to use all of the healing at once. Using this ability is a standard action.
Diehard (Ex): At 2nd level a Disciple of Saint Sollars receives the Diehard feat for free.
Diamond Body (Su): At 3rd level a Disciple of Saint Sollars gains immunity to poisons of all kinds.
Draw Upon Pain (Su): Staring at 4th level, anytime a Disciple of Saint Sollars suffers hit point loss from the direct actions of an enemy, the Disciple may empower his ki strike as a swift action, giving his unarmed attacks the holy special ability (see page 225 of the Dungeon Master’s Guide or refer to the Hypertext D20).
Starting at 7th level, when a Disciple of Saint Sollars empowers his ki strike, it takes on both the holy and heavenly burst special abilities (for heavenly burst see page 36 of the Magic Item Compendium). Starting at 9th level, when the Disciple empowers his ki strike, it takes on the holy, heavenly burst, and sacred special abilities (for sacred see page 42 of the Magic Item Compendium).
This power has a duration of rounds equal to one plus the monk’s Charisma modifier and may be called upon once per day.
Corpus Praesidium (Ex): Starting at 5th level, if the Disciple of Saint Sollars’ current hit point total drops to 50% or less of his maximum hit points, he automatically receives a +4 enhancement bonus to his Strength and Constitution scores as well as a +1 natural armor bonus.
Starting at 8th level, if the Disciple of Saint Sollars’ current hit point total drops to 50% or less of his maximum hit points, he automatically receives a +6 enhancement bonus to his Strength and Constitution scores as well as a +2 natural armor bonus and a number of temporary hit points equal to his Wisdom and newly adjusted Constitution modifiers.
This power has a duration of rounds equal to three plus the Disciple’s newly adjusted Constitution modifier and will automatically manifest a number of times per day equal to the Disciple’s Wisdom modifier.
Damage Reduction (Ex): A Disciple of Saint Sollars gains damage reduction of 3/- at 6th level, and damage reduction of 6/- at 10th level.